This is a continuation of my previous post about a webinar by Keith Devlin. Only two more video games were mentioned specifically. At the end of the webinar, Devlin made some good points about what video game designers should and should not do when developing games. I captured the screen for things to do as I think he made some great points here.
Here are the other two mentions of math video games. I'd love to know if you have found other effective math video games you would add to a list of the best of the best available now.
Mind Research Institute -- Good interaction goes a long way in conveying mathematical concepts. On par with Angry Birds in that students get interested in the character, Jiji. The program uses visual objects instead of symbols, starting at a pictorial representation of math which is much easier to understand for most people than the abstract symbols. Symbols eventually appear, but not until after students understand the skill on a pictorial level. There's a context, but not a real world.
And what about casual games with underlying math reasoning like Sudoku, but also others like Tetris? Instead of the teacher telling students they are wrong, the game tells them by the puzzle not working out right or the inability to achieve at a desired level.
Motion Math -- Nice, tactile instrument that teaches one skill.
