- Autonomy You're probably scratching your head. How could I not feel autonomous in a class where I get to choose my assignments, I don't have deadlines, and I rely on no one else in the class to get my work done?First, the "free choices" are not really free. I have to do some quests in order to unlock other, unknown, quests. I have rarely found that the quests I do supply learning necessary to the quests I unlock. As a person who, admittedly, is too logical for her own good, I'm frustrated by things that have no rhyme or reason. I choose some tasks that I'm not really thrilled with in order to open up greater choices that, hopefully, I'll like better. Secondly, autonomy as a key to better performance is not so much about choices as it is about being able to set your own course--figure out how you want to get from point A to point B. This sense of autonomy is like knowing you have to drive to the store, but you can get there any way you choose. In EdTech532, I know point B is a game model. I know I need to learn a few things before I can start working on the game model, but the quests I have encountered so far are out of alignment with the type of game I want to make. I can't say I'm not learning anything from the quests. It's more that the quests are taking me on a meandering path of detours and I'm not quite sure when I'll ever make it to the highway where I'll have greater access to the tools I need to build a game. As I mentioned, as I complete quests, more quests are unlocked. I am starting to see greater options in some quests, so the highway may not be far off.
- Mastery Each time I complete a quest, I earn points. I can't master a quest. Either I do it and get points, or I don't do it and don't get points. I assume if I didn't reach some level of expectation, I would be asked to do the quest again, but I have no idea what the level of expectation is. I only know what the minimum requirement is. I've been given some "awards" for my outstanding work, but I do not know what I did to earn those awards. I don't know which quests I did at a level of performance worthy of an award. I can't aim for mastery when mastery is not defined.
- Purpose This gets back to the fact that I'm too logical for my own good and don't understand the purpose of many of the quests. I feel like I'm wasting my time playing games. I understand that I need to explore a variety of game types in order to know what I think works or doesn't work. And I need to be pushed to explore game types I don't like because I'm not building a game just for myself. I know I just need to be patient as "all things will be revealed" eventually. I just don't get it...yet.
Tuesday, February 14, 2012
The EdTech 532 class I'm taking this semester uses a gamification structure. From what I can tell, most of the students in the class are finding this class structure motivating. I have felt like the class curmudgeon because I am having a completely opposite reaction. I'm not motivated. I'm not engaged. I'm doing the "quests" just because I need to in order to earn enough points to "win" the class. Today I discovered why I feel the way I do. I watched this video by Dan Pink about what motivates us. He pointed out three key elements that lead to better performance and personal satisfaction, which are important influences on motivation. I discovered that, for me, gamifying a class took away these three factors.